OPENGL RESEARCH

Overview
OpenGL (Open Graphics Library) is a software interface to graphics hardware. The interface consists of a set of several hundred procedures and functions that allow a programmer to specify the objects and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects. Most of OpenGL requires that the graphics hardware contain a framebuffer. Many OpenGL calls pertain to drawing objects such as points, lines, and polygons, but the way that some of this drawing occurs (such as when antialiasing is enabled) relies on the existence of a framebuffer. Further, some of OpenGL is specifically concerned with framebuffer manipulation. [1]
OpenGL is strictly defined as ``a software interface to graphics hardware.'' In essence, it is a 3D graphics and modeling library that is highly portable and very fast. Using OpenGL, you can create elegant and beautiful 3D graphics with exceptional visual quality...OpenGL is used for various purposes, from CAD engineering and architectural applications to modeling programs used to create computer-generated monsters in blockbuster movies.OpenGL SuperBible Fourth Edition, Richard S. Wright Jr.[2]
OPENGL RESEARCH FOCUS
REFERENCES
1. ^ From: Markup language - Wikipedia, the free encyclopedia
